Pat-A-Doggo
Pat-A-Doggo is my first solo game dev experience with Godot and just the beginning of a lineup of games under the Power Plins umbrella. While it served the purpose of an introduction to the Godot game engine for me, it's available to everyone.
Embark on a journey with "Pat-A-Doggo," our fun little mini-game. Inspired by the classic concept of whac-a-mole, this game takes a whimsical twist by inviting you to gently pat adorable and fluffy doggos that hide within various pancake stalls scattered across different corners of the world.
Challenge yourself across four distinct levels, each with its own atmosphere.
Engage in friendly competition with a built-in leaderboard and high-score functionality. Strive to earn the top spot by accumulating points through each gentle pat, showcasing your mastery and affection for our adorable doggo companion. Whether you're a casual player seeking relaxing fun or a competitive gamer aiming for high scores, "Pat-A-Doggo" offers a fun experience for everyone.
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Just released my video of me playing Pat-A-Doggo